Tertius: The Rise of Magic
Ye are the salt of the earth: but if the salt have lost his savour, wherewith shall it be salted? it is thenceforth good for nothing, but to be cast out, and to be trodden under foot of men.
Despite it’s name, the Merchant Quarter is not where most of the trade in the city is done, that instead being performed in The Middling. The Salt, so called due to who most frequents the Quarter and their views of themselves, is inhabited instead by the guilds. This is where all the guild halls have been built, as well as the few permanent merchants who have taken up residence in the city. The halls take many forms, from simple long halls, to vaults stuffed with arms and armor for the more militaristic guilds, or gold, gems, and precious artwork by the mercantile guilds. Some are bars, like the famous Brotherhood of Ashes’ Balefire Bluff, and some are stores for the kinds of exotic goods that usually interest guild members more so than the trade goods changing hands on the Disc.
The stores not connected to the guilds to be found here are of the kind that require more permanent fixtures, like a smith and his forge, or an alchemist and his greenhouse. These, too, find their clients to traditionally be of the more adventurous, guild-joining type, and so the store fronts to be found here are of a prime location for them. Perhaps one of most well known is Nichele & Dine’s Arkanmatrix, a pair of Elves who curate one of the largest collections of the lost arts – all of which is for sale, to the right customers, at the right price.